Immersive world

To create a 3D digital immersive world that presents a paradigm shift.

Unreal engine workshop

Paradigm shifts: when a general perception/mental model is changed and seen differently
I had a few different ideas of paradigm shifts I wanted to research. I decided to look into how people have changed their views on relationships, specifically romantic relationships and heteronormativity; and how this also affects other relationships such as platonic and familial.

Project theme and research

Paradigm shifts: when a general perception/mental model is changed and seen differently
I had a few different ideas of paradigm shifts I wanted to research. I decided to look into how people have changed their views on relationships, specifically romantic relationships and heteronormativity; and how this also affects other relationships such as platonic and familial.
From this I identified drivers (long term dynamics that shape or compel trends) and (signals something you encounter that provides insight or evidence that can show change)

Exhibition space research


Zach Blas - CULTUS
CULTUS is an immersive room that presents four AI gods within the tech industry:

  • Expositio - AI god of desire and exposure
  • Iudicium - AI god of automation and judgement
  • Lacrimae - AI god of tears and extraction
  • Eternus - AI god of immortal life

  • 180 strand studio UVA Synchronicity - Our Time
  • The installation is titled ‘Our Time’ which is stated to be a spatial instrument that reveals the elastic, enigmatic nature of time. As a singular viewer, other viewers can be seen as part of the installation: watching new people pass by, how they react to the room, the lights outlining different figures as time is a share experience.

  • 180 strand studio UVA Synchronicity - Polyphony
  • The space is made to have viewers contemplate the role of sound in shaping our world. A circular array of LED sticks that display light inside and outside its structure.
  • Ideation

    I wanted to use the virtual world to create my paradigm shift in action. Two perspectives of a theatrical/cinematic experience and also an immersive/exploration experience. This lets the users optionally explore the area to gain more insight of the narrative.

    Development

    I first place cameras in Unreal Engine to position the frame I want to place an illustration on. I then import these camera images into procreate to draw over and then import the illustration layers into Unreal Engine as a PNG plane. This gives the effect of the image only being shown on one side of the plane making the image placement intentional for the user to move and explore more within the world.
    I drew the line art and colour layers separately to create a 2D layer effect once the images are placed into Unreal Engine. I also drew some items on separate layers within a single illustration frame to give more depth- here the food items are a separate illustration as the man.